Sure! Another thing I just noticed, the iris seems to be bulging outwards, rather than inwards. I'd suggest fixing this if you can. From a nice tutorial by René Vidra https://80.lv/articles/making-a-realistic-cg-eye-in-maya-and-v-ray
Some older Mudbox video tuts by Mashru Mishu and Kenichi Nishida here (free but requires login): http://area.autodesk.com/tutorials/making_of_riot_police_chapter_1_basemesh_review http://area.autodesk.com/tutorials/making_of_riot_police_chapter_2_sculpting…
Still working away, I haven't updated this because I just feel like I don't have anything to show right now but I think I should try and get into the habit of updating this once a week, even if I don't have anything finished. This will be a long post since I'm going to try and cover what I've been up to since last time...…
[FONT="]Apology in a[/FONT][FONT="]dvanced for the text bomb below :D I spotted the post, and thoughts started pouring out of me, not sure if all are possible but thought I would throw them out there![/FONT] [FONT="] . So . here we go .[/FONT] [FONT="]+1 The thing that always seemed to put me of using he…
Probably a thousand different threads on workflows and techniques, normally they do not touch from start to finish, but just in the wiki itself there is a great knife tutorial made by a fellow polycounter that goes over his workflow in 3DSMX from modeling from concept to textured asset ready for engine. Tutorials on…