Hello everyone,
I haven't posted here since 2019, but a lot has happened since my last update. In 2019, I became an Art Director for the first time on two indie titles, and I dove into pushing my 3D and 2D work to a more polished state. That is a life mission to be honest, but anyway, since then I got to be an Art Director on Halo Infinite and work on titles such as Rainbow Six and other big studios! I am super stoked to start sharing some of the work I did in 2025 and into 2026!
Here is my self-portrait that I hand-sculpted in ZBrush, textured in Substance, and everything else, including hai,r was done in Blender












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Another thing I just noticed, the iris seems to be bulging outwards, rather than inwards. I'd suggest fixing this if you can.
From a nice tutorial by René Vidra
https://80.lv/articles/making-a-realistic-cg-eye-in-maya-and-v-ray
That being said, since you pointed out, I will add that to my adjustments!