spitty: thanks :) yes, those are just surface shaders with bumped up whiteness value that i used for aiding in diffusion during final gather as well as reflectivity of objects in the render. the eyes are just a phong shader with the added scattering effect that was put into all maya shading nodes back on version 8 or 2008…
Hello guys, I'm trying to make little and simple script for baking the lighting in my scene. Nothing complicated, but I stuck on an error that I can't understand. Here is my little code :global proc RenderToVertex(){ //create backset ? $bakeSet = "ParadiseBackSet"; if(!`objExists $bakeSet`) { $bakeSet = `createNode -n…
There are few more thing that matter . Substance Painter as any of modern 3d mesh painting soft does slightly more blurry textures because they don't work in integer texture space math. Even if you work in twice of target resolution initially . People used special one pixel brushes and pixel art style to do textures ones.…
Hi i just cant get to know this shapes how to make it done i try with boxes buthard to makeit anyone can some one help me out ? The roof tops shapes and the top left and bottom right also
Hi all, I was wondering if I could get some quick help on setting up water for my mesh in Toolbag. I've only recently purchased, so I'm still getting used to my workflow with it. The problem I'm having is that I can't get a transparent effect with it. I've tried the different transparency types, though I'm not sure which 1…
Thank you guys, @Holi: Good point man, we are approaching development by layers since we are just 2 guys.The environment still on very early stage, just grid units are established and environments are pretty much binary on the grid. Each "world" will have its own shape language. @lotet: Oh yes! if we take the screenshots…
[ QUOTE ] Sir, you constantly try to make absolutes when you have no right to with your own limited experience inside the industry. Have you worked at every type of game company? Whats the smallest and largest? Have you worked in all the different sections like casual, independant, or serious for any length of time? I…
That is super awesome shader tech you got there, but that flag is driving me crazy. That is all I had my eyes on the whole time. I would just remove it, or dampen its movement by like 80 percent.
hi my friends any solution?i couldn't any at all for example copy several circle aloni a path,i need to define number of shapes that place along the path with out changing shape size and proportion tnx
So I've started getting my hands dirty with UDK materials, and I'm encountering a situation that I'm not sure about. I'm trying to add a glass effect to the windows of my scene. I'm trying to add some subtle distortion to the glass, but I don't think I'm doing it right. Here's the (very simple) setup - I've used a…