As much as I would love to be able to purchase regular updates of full commercial 3D apps, the fact of the matter is that I'm not wealthy enough to afford such an expense, especially when my skills of a modeler aren't helping to pay my mortgage. Got to prioritize, and hundreds of dollars for software that earns me no money…
After pondering for some time I decided to start my own sketchbook thread. I feel I have not been optimal with the polycount forums and thus creating a centralized place to show my work felt like a good idea. I'll start by showing a new concept I am making up which I plan to bring to 3D. Enjoy! :)
Hey I was wondering if anyone knew if the 3dmotive tutorials were any good. I was planning on getting these tutorials. 1.Sci-fi Modular Floor Workflow 2. Modular Building Workflow 3.Advanced Mesh Paint with UDK 4. Creating Terrain with UDK I trust the opinions and feedback from the people at Polycount and thanks for the…
Hey, so I figure its time to start posting on Polycount and not just reading. For a bit of background I am a game design student and build source and unreal maps in my spare time but uni actually got me back into the 3D Max side of things again. Anyway feel free to post any critiques. Thanks Mat
Just a heads up for the Polycount community. The tutorials here I feel are incredibly well focused and useful for game art, something I know may be appreciated by the student who is trying to find direct and evenly paced tutorials. http://us1.campaign-archive1.com/?u=d8275f08c56bce4e497deb01c&id=3e3508f6aa&e=[UNIQID]
Hi guys, I'm taking the steps to learn 3D, I've learned blender and gave my shot at my 3rd character model. Lemme know what you guys think thus far and any tips maybe? My goal is for a low polycount model that is rigged to animate. As soon as I'm finished with this modeling step I'm going to move on to texturing.
Hello everyone my name is TIllman im new, decided to join becuase I hear this thread is awsome with lots of great artists to be inspired and learn from. I would first like to give a link to my portfolio site www.ktt3d.com to get some advice and critiques on my work. I hope to have a great time here as a polycounter.
Hello Polycounters! Need a little help with the branches freeform. For some reason, the topology is created in a very weird manner, the edges are being rotated and geometry is flattening and cutting into others. I've used this tool before but now its acting like the image and I can't figure out why. Any help would be much…
For all Modo users at Polycount, I would like to know if there is a "Edge Constrain" feature similar to one in 3Ds Max. It's one of the features I use the most in Max but never could find an equivalent in Modo. For example, using the scale tool to slide the selected vertexes along the border edge without…
Hey Guys, I´am back with my new project BOMBERRAT ! Concept by the awesome Kelvin Tan! So I try to realize this awesome 2D paint into 3D :) Here is my first very early WIP C&C is always welcome because I want to get better and better and want to learn from all of our awesome polycount member´s! :)