Update time! Just in time for the holidays. I have made a few new scripts as well as tweaks to others. The biggest addition is probably Smart Dynamesh. An edit to note is that the "AutoMask PG" button is now a toggle. Before you could not tell if AutoMask Polygoups was on or off. Now you can. It shouldn't cause any…
Reminder from the Polycount management... please tone down the temperature. See especially # 5 below. Remember this is a community, and software developers are a key part of who we are. https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1 Thank you for keeping it real, but at the…
Here is a more updated polycount for the character. I didn't really want to go lower than this, as the character was made for VR, and the low polycount becomes really noticeable I feel. I'm sure it could be optimized more-so, and the topology better suited, but I think this is near my best with my current skill level and…
Welcome to the boards :) Polycount is a very strong community with a lot of talent. Pretty much the entirety of my 3d education was from Polycount and it's members. People are more than willing to help, if you at least try to help yourself first (which it sounds as though you are). Be courteous, follow the rules and you'll…
Here are some links on the subject that should help Polycount post about the user Orb and if you follow the links a bunch of info about creating scratches and cracks Edit: just noticed that links broken - you can find much of the same info here in the Polycount Wiki and a direct link to the Zbrush crack brush create By Orb
If you're looking for critique, the 3d Art Showcase and Critiques forum is probably a better fit. At the risk of sounding like a bit of a dick, for your career advice question, the Polycount Wiki article is legit the first thing that comes up when googling for "how to break into industry polycount", and has lots of…
This would be false on most platforms and engines, reducing the polycount in favor of more overdraw will rarely yield higher performance. A discarded alpha pixel still has a render cost after all. At greater distances when the quad efficiency of the triangles drop, then it might be advisable to go with a lower polycount,…
Do you have a rough guestimate for the polycount on a scene this size? I want to make it so that it would be a playable level, so obviously nothing too high poly. I am very interested in environment modeling so I want to try to figure out what I should be looking at for polycount in my scenes :D
Polycount should get support for Gfycat embedding and this problem will be a thing of the past. Here is your gif uploaded to their site and converted to an HTML 5 video: You can also slow it down, step through frames, reverse it and do other things and its 9.6 times smaller than the original gif. This would be awesome for…
Loving the idea of a Polycount Livestream so I set up www.livestream.com/polycount I'm not sure what we'll do with it yet though. As for me, I set up myself over at www.livestream.com/adamsrandoms For the hell of it, I'll broadcast the next little while as I go through my UFC 129 videos/images from Saturday.