hmmt he materials are pretty much as i want them to be the parts are very different in the way the shade, and i dont want too much contrast on materials cause ill end up with something look like a toy +if u look on real pics, you can see its hard to seperate the maqterials of the weapon cause what its been through in the…
Not with any great confidence in the technical details - the issue was first raised by one of our render programmers after identifying huge stalls while profiling . The material that really upset everything featured nested branches that were driven by non-static boolean switches. eg.. bool /\ bool bool /\ bool bool (it…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
That's just from the material I bunged on it, I haven't gone into projection master yet to add those micro details. I'll try to remember to remove the colorbump setting in the material next time. The webbing has been really getting on my tits trying to get it to look right. I've restarted it a bunch of times. I'll removing…
I hate Substance Painter . Need to paint seamlessly across multiple unique and tillable materials having different from factor . Like a tilable asphalt 2kx2k , a few narrow stripes 64x2k painted lines, and roadside edges both V tilable following the base mesh flow and a local unique cut in a complex crossroad . Plus a…
I'm working on recreating the Castle Caladan library from the 2021 Dune movie in UE5 as a portfolio piece, but I'm having some UV/texel density issues on one of the modular wall assets. Since I intend to use this in my portfolio, I really want to make sure that I'm using the proper technique here. Thanks in advance! --My…
New update v4.0041 are available. * added a new option "Corona Materials -> glTF Materials" to the "Conversion Direction" section on the "Scene Convert" tab, for convert Corona materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon etc.)
Hello everyone! I'm asking for help with importing models into Prime World. This game was closed a few years ago, but after 3 years, at the request of fans, the developers opened its source code and put it in the public domain. Now the community can mod the game. The main details: Editor to work with the game: The editor…
Hello ! No problem. Models from high profile games from this era (PS3/360) are IMHO excellent examples of what can be done with a reasonnable budget. Not only in terms of raw numbers (tris # and texture sizes) but also because they're good reality checks on what matters and where to cleverly cut corners, in turn giving you…
I can see that, I'll try and experiment more with my post processing material to see if I can get it to a sweet spot. Thank you sm for the feedback, it helped a lot!