==CONTENTS== I am seeking an artist to animate 3 short promotional trailers (2D, not 3D) of an upcoming released sci-fi fantasy eBook, available for online download (Kindle, Google etc). The link below is one of the three animatics for the trailers. Please check first to understand what you will do, before contacting us.…
Hi everyone, I'm a programmer, and I'm at the point where I need to start getting some graphics done. I'm considering doing them myself, and on that note, I'd like to ask what the process is for designing a simple (isometric/top-down) 2D character which I want to give a basic walk animation. One such as…
Whoa! you've already put in a ton of work - very cool :+1: Anyhow some critique which may be useful. Firstly this scene wip, I think there's a lot of 'grimy rust' on what seems to be riveted boxed load bearing iron beams in between those concrete slabs and main roof supports, including that metal platform stairwell element…
My reasons: 1. its fast...very fast. 2. it will fit the over all vision i have for the look of this cartoon...wich is a 3d comic book. 3. I can use color to further push dramatic scenes since the cartoon will be in a pencil drawing look..backdrops will be in full ranged grey scale tones, and of course the pencil drawing…
INDUSTRY GIANTS 2013: Visual Effects, Animation and Game Forum Presented by A Bunch of Short Guys October 19 and 20, 2013 DALLAS/FORT WORTH: 12th annual Industry Giants will be the biggest year to date as A Bunch of Short Guys have teamed up with Big Design and the International Game Developers Association (IGDA) to have…
Hello there, We sent a mail update yesterday to all our clients & subscribers. A new version of KeyHydra is out. Free for all our Premium users. This update is focused on LazerCut. We've added all feature request received from our clients. LazerCut is even more user friendly. KeyHydra wise we debug couples of things in…
I'm not entirely certain that we are talking apples to apples. I'm not suggesting to make several separate models. The methods above will all output a single model with one bodypart, one batch, one VMT. The SMDs look almost identical accept that the skinned SMDs have more bone nodes. The compiler prunes the unused bones…
Hey @RyanB, ah thanks for the tip, that's actually very useful about the vertex lighting. I'll have to implement something similar. I can get pretty fast directional lighting by not normalising the normal per pixel, and not having specular, but who wants 4 or 5 directional lights? :D I would like something as you…
Current Status We are currently working on Intro Stage (in progress). * basic gameplay mechanics * basic units We need some help with concept art so we can speed up the process of creating 3D assets. We could also use one extra programmer. Soon enough we will start to update with some Work In Progress images. Positions…
That's looking better, but Shiniku and Joe March are totally right about trying to get the underlying structure down. The major forms are the most important elements for getting the head to read properly, finer details and minor forms rely on the major forms to be correct in order to add detail to the face or whatever else…