I hate Substance Painter . Need to paint seamlessly across multiple unique and tillable materials having different from factor . Like a tilable asphalt 2kx2k , a few narrow stripes 64x2k painted lines, and roadside edges both V tilable following the base mesh flow and a local unique cut in a complex crossroad . Plus a…
it explains they bought the rights to a branch of the cry engine and they are developing their own engine off of that. I have no clue what the comment about CryAdam was about. wasn't linking that thread for that particular comment.