I was able to figure it out, The issues that has caused all the problems was from combining objects with differnt UVs. Select the object > In The Properties menu on the right (Up-side-down green triangle) > UV Maps drop down > Change UV name to the one used by the other objects (MUST BE EXACT - Can delete hidden UVs as…
Thanks, edited OP The glorious AAAAA button? Vanished in 0.02b -- erased like it never existed, once the council of game devs declared it obsolete. But hey, if the industry ever bounces back, we might resurrect it from the dead! Yep, collecting all the possible feedback. The currency is USD. If you select the custom rate…
hey there! sweet stuff so far. enjoying the anatomy a lot here, could be sharper/refined but love the direction on the hardsurface i guess its mostly detailled blockout. but i feel like its a bit too soft-ish for blizzard type of work. it has this rubbery feel to it, edge quality is all over the place, some areas are very…
Greetings, My name is Alain Berset and I'm a freelance 3D Character Artist working remotely from Switzerland. I specialize in all aspects of character and creature creation for video games and animation. Here's my portfolio: http://www.alainberset.com My fields of expertise: -Character / creature design -HighPoly sculpting…
I've noticed it a lot in recent games like Oblivion Remastered, God of War Ragnarok, etc. The modular meshes have thickness for some reason, even if they are tileable or unique. But some games like AC: Mirage have all their meshes thin. What's exactly the point of thickness here? Example from Ragnarok
crates baby! CRATES! so yeah guys all buy this game, help pay my sallary! Anyways the cool thing about this game is that its going to be community driven, we'll be able to determine how people play the game and based on the overal "reaction" (stats) and adjust the story/gameplay accordingly. Also keep in mind this is…
Thank you all for the feed back! From reading all of your comment you guys have given me the confidence to post more of my work on here. You all have helped me learn a lot just from reading what you all have said. And I agree with all of you. The whole character has soft normals. I was hoping my normal map would give me…
Thank you so much all of you! we finally came to an agreement on the team, unfortunately, they still found that colours vertex was still to heavy for some reason, but they allowed me for more textures, so i think ill be able to make the game pretty but still playable at a decent frame rate! Thanks all of you for helping me…
I tried to get Chat GPT to modify the script to not only remove duplicate sub-object ids, but also remove them from the mesh, but it wasn't able to sort it out. Maybe someone who knows MaxScript could fix this? ( -- Get the selected object obj = selection[1] -- Ensure the object is valid and has a Multi/Sub-Object material…
Hey, I'm an active ZBrush lover but I've run into some stuff that I hate doing over and over again, and other stuff I thought they should have added into r8. So I tried to make all those things as quickly as possible and that is what this plugin is about. I will also keep updating this as I run into more issues. My…