Hey there ! A WIP post this time ^^ Cosmetics. Yep. Let's talk about them for Star Wars - Redemption. First of all don't worry, I don't plan on going in a "modern" way to incorporate everything from other universes inside the project. The goal remains consistent with Mevenn's story/character and aims just to give more…
@MrNinjutsu Really top notch stuff! Didn't realize you've had a presence here for many years, also your YT channel helped me out while ago after stumbling across Blender tutes for making zip ties and sticky tape - I'm into large air/land and sea vehicular assets so like the mirrored solution freeing up UV space for that…
Some friends and I were part of this year's studio layoffs so while we search for new jobs we decided to work on a game together! It's basically a simulator game where you run a book store, similar to TCG and Grocery Store Simulator but we've got some plans to push the genre farther. I've been mostly working on the…
you could break up the UV's into islands with the boundaries as the edges you want rounded.... export as obj load into this tool then using the element mask in photoshop ..... add a gaussian blur and use the nvidia plugin to convert to a normal map..... for example a simple box uv elements (just each side)... guassian @…
I don't even bother with some studios that ask for like three interviews and an art test, that stuff is just surreal to me lol It's the equivalent of going through psychological torture in the form of a recruitment procress. Also yeah people on places like Linkedin paint a very funny picture about how finding a job works…
Hi, I'm Juan Carlos, and I'm currently looking for work. I've always been passionate about bringing characters to life through rigging and animation. I'm eager to expand my skills and contribute to exciting new projects. Skills: • Skinning & rigging • 3D animation • Rigging & animation optimized for game engines • English…
Hey everyone! 😊 I’m a game programmer looking for a 3D modeler to team up with for a small game project. My main goal is to gain experience working with a team, and I’d love to create something horror-themed – but I’m open to brainstorming ideas together! About Me & Past Work I’ve been developing an MMORPG called…
Hey, all. I'm finishing up renders on a new portfolio entry, but I felt it'd be good to post here first before I publish to Artstation. I'm looking for critiques on my firearm, the 1301 Tactical. I'm primarily seeking feedback on the texturing work on the shotgun, and the quality of the renders in regards to lighting and…
Neat progress mate, I bet you're learning a ton just from tackling a full anatomy sculpt and that's always exciting! Incoming wall of text. ;) I think you're dealing with perhaps one major issue at the moment, but it's something that is resulting (and will continue to cause you) some additional problems. Right from the…