Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…
I'm working in the game development business as a artist and have always found programing interesting, especially if I could combine my art skills with code and make a game of my own. So here goes, a artist learning to use Unity scripting to make my own game. I have built a simple prototype and will post development here…
Worked a bit more today :] Here's a list of what i tackled! >extended the things, following carvuliero's advice. I'll trim them later! > detailing the horn base This proved a bit harder than expected, I wanted to add additional sculpted on rings, but the result wasn't as satisfactory as the clean shapes I can get with…
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game. I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets. I'm currently modelling some of the…
So having trouble with my rig. Just started it out and set up the basic ik for it as i want to have it where when the pole behind the move ups it has it where it bend keeping the knee forward but for some reason it doing it in the opposite direction. i checked the pole angle and all. I'm including the blender file. Here is…
for a start the way you're folding your wing up is incorrect for a real bird. Birds fold their wing back to front not up and down (if that makes sense) here's a handy pic of a bird wing: see how the humerus bone near the body goes backwards? That should touch to the radius bone when the wing is folded. Also the position of…
@d1ver Wow, Thank you for the amazing advice and the comparison pictures. It does really help me visualise what changes and tweaks I should make to bring the most out of my scene. I'm definitely going to try out different lighting setups for both of these approaches and will decide which one I commit to. I only have…
Hi there! I am looking for a 3D character artist and animator to help me bring a character from a reference to life in UDK. NSFW reference here. Basically a male semi-anthro croc guy. Modelling, textures, rigging and animation is required. If you know about the content pipeline and doing things like partial physics in the…
Hey everyone, As the title says we're looking for both environment and character artists. Knowledge of Max/Maya and Photoshop with experience working on MMOs or consoles is preferred. Reply to this thread or send me a PM. Thanks. Edit - Wanted to throw out some more info It's a paid full-time on-site position so relocation…
eek! lol, your splintered UV layout make my eyes hurt B) Anyway, I'd also put a few hydraulic hoses in there for readable plausibility, hmm...difficult to tell from that concept but I think the artist would've added them and as for grungy weathering, heavy machinery especially real-world stuff tend to attract grime/dirt…