Here is a fun little guy I have been working on over the past few nights! 1k polys The equivalent of (2)256x256 and (2)128x128 maps There is no spec or bump maps And if your interested here is the wire frame: Wire Frame
Yep next gen is here thats what is has to look like, loving it. Is the video rendered frame by frame or do you get any kind of like "playable" framerate out of it?
Here I am. The render is over. And I finished formalization of two types of presentation pictures: title frame and common frame: Thank you beefaroni for interesting idea with dark background!
Nice start :) could you show a bit more the frame? Tried to modelize a steam train kinda long time ago and i always found the frame plans difficult to read
I defined more of the shapes, subd'd the frame, and placed all the bolts where I need to cut them into the frame. It's 2:30 am so I'll grab pix in the morning.
[ QUOTE ] You pump the gas into the frame. The gas tank is fake and its where all the air intakes are. [/ QUOTE ] Does the gas sit in the frame or is there another tank ? How does it handle ?
You could actually render a video out by each individual frame from a left or right view port, then bring the frames into photoshop, and make an animation out of it. Fairly easy actually.
Obviously, I feel pretty spoiled with how awesome GI looks in TB3, but for rendering turntables the re-voxelizing creates a lot of "movement" from frame to frame. Anything I might try to mitigate the issue (aside from decreasing brightness to minimize the side effect)?
FYI that GIF only has 4 frames, which have been repeated to make 13 frames. I wonder if you can animate it like this? https://www.youtube.com/watch?v=VZ5OjQsuLkI
it's what I get when try to do it by "max pattern liberty" The input cube continue to getting scaled up but is cropped by some square frame. Does anybody know how to get rid of or scale up this frame too?