The problem I see with subscriptions models is the translation of value to usage. When i subscribe for a year to a magazine, I get (for a monthly magazine) 12 issues delivered to my door for me to keep, regardless of the degree or rate at which I read them. Even if media licensing is apparent in this medium, in most…
yea after reading some more into this I found some weirdness and solutions to it. the major being that for some reason when you have your project set to defered lighting, and shader model 2 and you export lets just say a box 2 smoothing groups and a normal map etc baked, and you export that as a FBX when it imports it in…
Well, texturing using PS's 3d mode has been somewhat frustrating yet a generally interesting experience. There's a lot I wish it could do, especially with PS's excellent layers system. The 3d mode leaves a lot to be desired yet I was able to get some use out of it. Like Eric mentioned, the controls are pretty clunky…
Decided to get some of the larger pieces out of the way early on, heres the Himalayas (appears ive spelt it wrong in the title, derp) I'd really like to push this a whole lot more so maybe I'll come back to it later, but it will do for composition now. Its 500 triangles and I did the sculpting in MudBox (one of my first…
As the title says is there a way around this? I'm using vray next and 3ds max 2020. Vrayfur seems to always set 1 fur per face, You can set the per area value to zero and it will still generate furs. I can just remove edge loops to decrease face amount, but im wondering if there's another way around this?
I've been messing around with this piece of code for two days trying to figure out a different way to tackle it. My objective is just to output RGB vertex coloration values eith each line being an index for each vertex in the mesh. The problem is relatively known and documented, and this is probably mostly a case of me…
Hello. I'm trying to animate a model for the Spring engine, which for those that don't know handles animations on a piece-by-piece basis in code (it's sliiightly outdated...). I've made an animation in 3dsmax, but I don't know how to get the rotations/translations (local axis) out per keyframe so I can use them in Spring's…
http://www.herinteractive.com/corp/jobs.shtml 3D Environment Artist 3dsmax, Photoshop, Mudbox. Strong architectural skills a major plus. We make point and click adventure mystery games using pre-rendered graphics. We do 2 PC games a year, we are gearing up to do a 3rd and possibly move into console development and switch…
I'm doing curvature bake from a lowpoly mesh. Obviously, this results in a 1px wide curvature lines being left at the seams, since nothing like curved chamfers exists on a model. I'm interested in widening the convexity and concavity lines to get a certain world-space radius consistent across all my models. The most…