Project: Fistful of Frags - Source engine modification Our next update is meant to feature a 'badass' sawed off shotgun (already finished), sadly, we run out of 3DS Max animators at this moment. This is a requirement given our arms are rigged in Max. I'm not strictly looking for someone experienced in viewmodel guns (1st…
hay im new to poly count. i just finished a bachelor in 3d animation and so i wanted to continue my learning by joining the community :) this is a piece I'm currently working on which i might use in a blender game in the future. 109 tris texture is 128x128 shadeless 1st image is just blender textured view but problem is i…
Love the forehead eyebrows, i just want them to be the same color as his head hair though. I didn't expect this (Ha.Pa.) texturing. Zooming out with this guy, makes it a bit tough to read (for me, for all i know i could be going blind.) Might be all the highlighting (on armor), maybe somehow control the "brightness" in…
Update 2 - Pick Three Projects to finish for the Summer Holidays (1st August - 30th September 2019) Hello viewers, I have a mood board of all the summer projects I have done this summer. However, I am spoilt for choice on which three projects I should progress on the games pipeline for practicing my texturing. They're all…
Well I put a sample here, this is from Final Fantasy Crisis Core - Golden Bahamut~ I really pay attention on the diffuse and find out that the reflection values is fixed~ Which means the reflection is combined onto the diffuse map as a fake reflection~ So I start thinking how they can do that amazing~ My 1st intuition is…
Incremental update this morning. Busy week, busy weekend, but I'm still gonna get this roughed out so I can move on to the second effect, which I can't help but distract myself with whilst attempting to finish my 1st effect. Before Monday I should have the event generators in place and possibly a few detail effects thrown…
Thanks polytom, I'm glad you like my idea This is now a quick blockout of the Throne, 1st layer and 2nd layer is currently under construction ( Personal note: It was a lot harder figuring out how to create spirals that follow the flow of a sphere then i thought it would have been ) Also I've started testing out spin…
Id love to see a video of you creating one of those panels from start to finish, Did you make the normals with NDO or bake them out from a high poly i saw you said earlier you made the texture sheet 1st so i can only assume NDO, or something alike. I feel it would be quite educational to watch. I'm not asking for a spoken…
Tonight's update included quite a few changes. I improved upon the unwrapping of the chest so that textures felt a bit less stretched. Then there is the 1st pass textures on the arm. It was pretty damn tough to understand how to handle this traditionally first, but 5 tries later, I got a solid grasp on how to make them…
I'v posted all of my recent work here in development diaries. Coming here as made me realise how uni is great for introducing you to the software you need and having a qualification on your CV but can get in the way when you want to polish your portfolio because there isn't the time to self set a lot of my own projects.…