Looks much better dude. Although I'd say the roots you've shown in the top down image were a bit too green if you know what I'm saying. Would be cool if they were to appear more wood like, and covered in bark with less moss. Also, maybe try to monkey with the rays of light you see coming down from that hole in the ceiling.…
Virtual reality is getting a lot of hype this year and one of the rooms "König-Karl-Halle" on Wednesday is dedicating a day to VR. http://www.fmx.de/program2015/schedule?day=2 10.00am From VFX to VR The Future of Immersive Entertainment John Root, Magic Leap 11.00am From VFX to VR Panel: Beyond the Hype - What it Really…
Hey a lot of VERY valid criticisms here, the truth of the root of these problems is this: I specifically wanted the content to be as short as possible so ppl were more like to link/watch the whole thing. I very much wanted people to watch it over and over again to see everything (obviously this focus on NOT having a core…
@stickadtroja - 'old' is not necessary. Journey is awesome, will add it. So is Chinese Room's stuffs, and The Path, but these are for much much laters. @AtticusMars - serious or sarcasm? @ZacD - Will check Lego and PaperMario. Undertale is awesome, but for laters. +1-2 yrs. "but they might not get it as much if they…
Sure would be nice if there was a thread without any noise dismissing performance and practical application with current hardware. Assuming down the line that something Maxwell-like will be in a console within 4 years and your dedicating research and development into pipeline possiblities and discoveries right now. Please…
@EtotheRic Thanks for the comment and I like the idea! I think the sculpt is looking great, the details in particular. What would improve it even further for me, would be if the roots were a bit more irregular, like they where searching the ground for water If you're using sub-division levels could do this on a lower level…
Knowing how important it is to keep honing my skills as an environment artist and 3D modeler, I spent my free time over the last few months building this retro, Mid Century-inspired secret laboratory. Although I have years of experience in Unreal, I wanted to keep expanding my knowledge of its systems, especially the ones…
Update update: Okay, finalized a workflow that satisfies my needs well enough. Made a tutorial for it here: https://youtu.be/uGMJodCvuis Update: Some research on the subject was shared on unreal forums here: https://recourse.nz/index.php/rdbptools-benchmarks/2/ Some of my own test, in which I compare a building as single…
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game. I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets. I'm currently modelling some of the…
Does anyone have any experience working with colmap and/or Neuralangelo? I'm trying to construct a 3D mesh of a room from video and I have questions for someone who knows more about the process.