hey! I couldn't find an answer to this but.. Is it normal that even though Marmoset is minimized, It's eating up 50% of my cpu? If so, alrighty! If there is a fix I'd love to know. My Rig. AMD 64x2 5600+ 4 gigs of Ram Windows 7 64 bit 1000 gigs HD x2 Geforce 8800 GTS 512
This is going to be a big art progress dump. Putting it into subtance, finish baking the normal, and a first texture pass. Rig the model, and a short animation to check for the articulations Import everything into marmoset and set up the scene for lighting and render. experiment with different poses and found one that i…
I’ve been working on quad remeshing workflows for animation and game assets, specifically around edge flow consistency and deformation safety. Most automatic remeshers are fine for previews, but I kept running into problems on denser meshes where diagonals and uneven flow made rigging unpredictable. Below is a before/after…
Hello my name is Sharif york Im looking to start a project that will most likely benefit portfolio's of many different subjects such as the following: - Modeling - Animation - Rigging - Concept art - scripting - Texturing This is an animation project mainly done in Autodesk maya, Student version to be specific.…
Hey, neat stuff here! Fig that body builder model. Something feels of with the structure of the rib cage though. I looked up the body builder cause at first glance I thought the abs where way too large. He has quite large abs in fact and I think they look too big on your model because his cage needs more volume on the…
I really like your AR/VR pieces and the pumpkin textures/materials. Your large environment, however, suffers from very flat and inconsistent lighting. In a way, it looks more 2D than the concept. You did set additional lights and rim lights for important pieces, which is good in principle, but it's only partially motivated…
If you want to dig in and want the potential to make things look good, go Maya for animation. Like Animatr said, max has biped but it is limited and it hard to fight it to overcome those limitations, but it is quick and easy to use. You can also go the custom rig method in max and its tools are almost as robust as Maya but…
If you're going to get into rigging, its going to get really technical really fast, you'll need to probably start learning maxscript and definitely expressions. Which is where the whole art vs programing discussion starts to weigh in. Once your animating its back to artist territory, if your not really interested in the…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
Hey everyone. I'm going to learn rigging. I already have a basic understanding of rigging in Modo. Enough to rig the most rudimentary characters, and objects. That being said, I know there is massive depth to it (modo) and its untold possibilities. So I am going to use this thread to document my learning process in Modo…