Hi, We’re excited about the fact that our team is growing and about possibility to list these work opportunities for Senior Unreal 4 Environment Artist and Experienced UE4 Environment Artist in Polycount community. We hope to attract unique talents and skillsets honed by hours and hours of beating on our craft. About the…
It's good practice to triangulate. However, your low poly wireframe shows some polys triangulated and others not. Are you sure you're triangulating the entire mesh?
Well this is stressful for sure. As of recently the UE Marketplace hasn't been quite as healthy as it used to be, as it has no more human moderation from Epic on flagged comments and reviews - meaning that harassement and some shady practices happen. So migrating to a new platform could mean either further…
@Ashervisalis Thank you for the feedback and encouragement. :) I found lighting the basement scene to be pretty tricky. Looking at it now, I see that I put too much weight into matching the concept art versus visibility in the engine. I’ll link the Google Drive folder where my art test is stored in my original post along…
This a fascinating subject! Glad you're asking as it helps me to think it through again myself, y'know shift gears. A few initial thoughts, along with hasty draw-overs. Here is the absolute basics, with some familiar examples. Let's start with some Pokemon. These shapes are almost "primordial", think of any civilization…
That's why I'm always saying, don't only read, go ahead and just forward into texturing and it becomes much clearer. Because it's complex to describe with words but quite easy to understand with a bit of trial and error practice. Let's say you want A LOT more resolution on cylinder though. You can only scale it up so much…
That's a good idea, adding the basic shapes to get down the perspective first. I'll give it a try. I really do need practice and improve on my anatomy drawing but I think that should be a whole study in itself. Maybe I'll take a few weeks to study anatomy instead of the weekly drawings; of course after I finish the one I…
I would suggest picking a role you enjoy, and focusing more on that. It's going to be very hard to land a job saying youre a generalist, as just about everyone at the studio usually has a bunch of experience doing all kinds of things. Some environment artists use to be character artists, some designers were animators, etc.…