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Re: [CE3] - house
Reply by
Vincentt
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Apr 2014
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3D Art Showcase & Critiques
The tree is looking a lot better now! I do think the decals on the wood are a bit too dark.
Re: Unwrapping Cylindrical Shapes
Reply by
Eric Chadwick
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Apr 2017
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Technical Talk
http://polycount.com/discussion/175191/technique-showcase-unreal-4-13-mesh-normal-map-decals
Re: Wipeout HD Fury - Feisar
Reply by
Wiktor
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Aug 2012
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3D Art Showcase & Critiques
Tweaked spec, gloss, reflections, the glass for the cockpit and added some decals. Gotta call this done soon!
Re: 3D artist available for work
Reply by
jjzpgg
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Feb 2016
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Artists Looking For Work
Hi, Sorry for the delay getting back to you. I don't, no, but have been looking for an excuse to start!
Re: Star Citizen - Freelancer Interior
Reply by
jaker3278
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Jul 2016
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Featured Artwork
heres a great thread on the workflow http://polycount.com/discussion/155894/decal-technique-from-star-citizen
3 results
Re: Cistern Room
Reply by
SHEPEIRO
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May 2010
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3D Art Showcase & Critiques
water damage/leak decals from the pipes and concrete ledges/joins big streaks of shit ftw
Re: Brick Wall Texture...
Reply by
ArcticNova83
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Nov 2009
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3D Art Showcase & Critiques
If this is for a game engine, your moss would probably be better served as its own texture, and as a series of decals.
Re: Dota 2 Monthly Community Competition #12 - February
Reply by
Tvidotto
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Feb 2014
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Dota 2
Rocket is right, is the jelly bean request accepted, sorry for the delay, im not often online on steam these days
2 results
Re: Hawken Art Dump
Reply by
polygoo
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May 2013
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3D Art Showcase & Critiques
Nice new stuff Cameron, I recognize some of those details and decals haha, looking good
Re: environment uber shader request?
Reply by
Brice Vandemoortele
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Feb 2009
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Technical Talk
oups sorry for the delay.... Don't forget to link the vertex color set into the vertex data of the cgfx shader :)
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