they are planing to add NDO and DDO in mixer actually now they support brush you can paint only left to support fbx... they say this month have good news not sure what is it ,but hopefully something about supporting painting on obj or fbx . "we wanted to create a new home for NDO and DDO in a new stand-alone software,…
Hey ZacD, did you try hitting the metalness box? I still think it's not working correctly. ( I could be wrong here :) ) I did on one of my tests, but I've noticed that it doesn't combine the correct reflectance values. For example, try putting Brick and Gold Metal on one texture sheet. The albedo will be off for the Gold.…
Hey all, just a quick weekend update: So I cleaned out the textures, added a skylight (may be a bit too strong) and made the roof a distorted plane to try and add some depth to the cracked paint. The floor's an experiment in progress, and seems to light up very enthusiastically with the RCAs. Next update, I hope to fix it…
You might have to remove dDo's details from around the seam if they can't be lined up. Ideally the seam would be on the underside where it's less likely to be seen in-game. For hand painted details, You might want to slightly darken the wood around the metal clasp for example, or add some very specific noise/scrapes to the…
i think though that the part where wouldnt have been as dramatic if they just did that after a few episodes. dragging it out really did add to the emotion of it. i do agree though that the episodes are a bit less entertaining than the first few of season 1, where now its more focused on the relationships of the people…
Did you texture in PS? it would explain the very distorted base as Suba mentioned. Did you use a reference? I think this is a great ref for what you are doing, check out the large areas of hue shift and the interest it generates. Also when not having pro-skill in texturing I think it's easier to create a more compelling…
i also don't think there is anything wrong with the uv layout. maybe if he was making an iphone app it would matter, in which case you would only have color map. To me, your normals aren't really doing much for the treasure chest. I would go back and add AO to the color map and also add some edge highlights and also…
It's comming along nicely, a lot better then what I did when I first started out :) As for your question, I say it depends on what you want to do with your mesh next. If you're going to subdivide it as a high poly, you could add in extra loops every where in order to get rid of the triangles. You could also use theese…
New update! Since the last post I've made great progress. I´ve actually even think I will call it done for now. I have some things that I want to fix later on but today we started with our VR project. So I will focus most of the time on that the coming 4 weeks. Unfortunately I forgot some WIP screens for some props I´ve…
Hi, i did that before but i cant remember what i didd -.-. I want to extract a messh out of a combined/merged mesh as u can see i get this double sided boardered intersecting mesh out of the extraction. What i want and somehow did before is a preferable single mesh just like if ur extracting on a single mesh. I had this…