The triangle that is going to have the gears in it should be a bit smaller and less tall. Keep in mind that the strings will go in a straight line from the head of the guitar down to the bridge (part that holds the strings in place), right now there isn't enough room for the strings to go where they should. Your rivets are…
Im loving max and polyboost too much- I just reimport my models into maya after I am done. Though I would love Maya to finally get some decent modelling tools I suspect its going to be like this for another couple of generations and I am on the 'plugins are risky' camp too. I really wish I knew enough Mel to be able to add…
1) Do you mean constrain edges to faces while you slide them around? If you're using 2008-09 look for "Constrains" check buttons in the Edit Geometry Rollout, else its a drop down. 2) I think you're looking for bridge if you want to create new polys across a gap. Or Weld & or Target Weld to join one edge to another. I…
Being a guitarist of over 10 years, I decided to make mine in max. I made the model in max 7, but when I made the switch to 9, some of the parts of the guitar model *really* got screwed up - most notably the bridge and tailpiece...polys went missing and it broke the model up in an ugly way. Anyhow, I would really…
Like the title says. I'm blocking out bat wings for a low poly character, yet I'm having a lot of trouble with the membranes between the wing bones. I can just extrude out and plane and target weld it to the opposing bone, and when I try to bridge polys across i get overlapping edges and verts. How should I go about…
I was wondering what kind of scores you all get in the ZBrush benchmark (preferences>performance>Test multithreading, lower is better)? I get about 2.5 but have heard of people getting as low as 0.68 with newer cpus. Just curious to know because am thinking of building a new PC before the end of the year because mine's…
Hi guys,i have a problem on max,look at the mesh on the image below. the turbosmooth are not working properly,is like if the vert on that area have a different weight but i have check & the weight is ok,i have try to delete & use the button Create to do again the faces or selecting 2 edge & using bridge but this doesn't…
Hello everyone, here I am going to post an update regarding the project I've been working on called Eclipse Ascendant. I am a character artist, however with this project I wanted to go a step further and small prototype in which I implement the characters and all the basic functions they would have such as combat, health,…
Due diligence before burning bridges? I know it sounds stupid but when you're looking for a break into the industry, you consider all opportunities. The guy has done the right thing asking here and saved himself a lot of frustration/being ripped off. Depending on the answer back you get, name and shame them for the mods.…
i think the likeness is there.. right now symmetry is your main problem, turn it off and redo the facial details. it really ruins the beard, and clints eyes are really asymetric, too. and yea the pinky is definately too short the nose was mentioned too... its much straighter from the bridge to nosetip. the collar looks too…