Hey, I stumbled over this forum post and to be honest have never heard of an 8-sided tiled texture. The tutorial itself is quite hard to read through and understand, but this guy mentions an article in a Unity Magazine (that looks quite good, qualitywise) so I wonder whether I just don't understand the superior and unique…
Hello Everyone, I just finished my base code on a Q3A mod that will go standalone. I am using weapons from another mod for now, but I need some player models that will work because I can't distribute the Q3A player models in my build. Of course, I would also like to change out several of the weapons I am using which also…
I was thinking about how advance games (as well as CG in general) has gotten. But even with these advances, games still aren't close to photorealism. Look at any old black and white photo and it still looks better than games. Of course, it's not the lack of color that makes it real, but the most accurate lighting…
Hello again polycount! I would like to ask your help and feedback on a current side project I am working on for a friend at work: A WW2 Anti-tank Rifle (PTRD); inspired from the comic book Blanche the Baby Killer. My intention is to use this as a high poly mesh to bake to a lower, game art mesh. Currently some of the…
Ok this is my first go at a hand painted sword. i did some stones before but they were really bad at first and still only mediocre now. The original concept for the sword is not mine as i was following a tutorial but used different, but similar, colors to the original so i could hopefully better understand the painting…
Interesting article on Kotaku (and that can't be said too often); http://kotaku.com/winners-always-quit-and-quitters-always-win-if-its-in-464785415 Do you rage quit? Online or offline? I will sometimes quit a match of BF3 if there is a multitude of campers dominating or people manipulating choke points (and prohibiting…
Ok, so not really amazing yet, but it will be! I wanted to start this thread to compile all the work I'm planning on doing in the future, to make it simple and easy :P My first project is this: (Concept by Jim Svanberg - http://www.jimsvanberg.se/) Right now I feel like my art is decent, but missing that certain spark that…
Hi, I'm the Art Director at Slitherine Games Ltd and am currently looking for an FX/Particle Artist to create a range of Unreal 4 based combat effects for a PC strategy game. The current list stands at 45 effects covering the gamut of rifle fire, rail guns, naval batteries, rocket salvoes etc. and their resulting…
I've been working for some time on a map for the Red Orchestra 2 game (ww2 FPS), this map is my first one and it's based on an outdoor village in the Russian steppe, most of the static meshes beside the grass are the stock one from the game not mine. What I'd like to improve here is the lighting of the map. This scene…
Um, nah dood the problem hasn't been fixed AT ALL. All they did was throw money at it. Which is not a good thing because it devalues the currency, the bank will collapse it's just a matter of when, and when they do, the key for the government will be to LET them fail and collapse on their own instead of throwing on the tax…