I'm not huge on the concept as I feel it's a bit loud and lacks focal interest. However, you've done a good job putting the scene together to capture its feel. There are some changes in your latest update that I'm not sure were for the better. There are a lot of little things that I think you can fix to push the scene…
Hmm its a good start for environment but you need a little sharpening up.As for crits. -One thing ive seen in your seen is objects that alor are too low rez,the wheels of the cannon and the frontier wheels in the plains scene stick out due to their low rez.Dont be afraid to use those polygons to give the proper shape. When…
I'm so sorry I didn't reply to you! You were right about the drip decals, I do feel they were too big looking back on it. So after a bit of time I came back to this environment, kind of unintentionally, and decided to do a little better. As others have pointed out here, and I didn't quite understand at the time, the focal…
Hey Jake. I like the details in the textures -- they work very well with the brightly lit scene. However, your scene is losing some points with all the monocrhomatic glowy bits. The scene is lit very white/yellow -- yet all the visible light sources are extremely vibrant turquoise Unless you plan on changing the lighting…
Been a hot little minute since I posted on here, but I'm back in the swing of 3D things for my final year of game art studies :smile: One of my resolutions for the year is to actually start maintaining personal projects alongside university work, which I arguably should have started doing sooner, though my confidence at…
Had a dream that I was walking on a runway at night in front of two hangars. Two gigantic tankers to the right were being filled with water falling from the sky. Tried to recreate the scene in blender.
Looks Great man!!! Lots of good stuff, and good foliage work, My hats off to you for the amount of work done. Now for the critiques... I'm not sure I am feeling the Medieval scene. Could be the lighting, or the concept itself. Just something about it feels like "he did this to practice on". The models, and texturing feel…
Alright everyone! New update and this time it didn't take me several weeks. So after talking with some friends they gave me some great feedback on pushing the contrast more. As well as slapping me upside the head about my mats (really goes to show never work without reference). I'm much happier with the contrast I added to…
WOW thanks for all the great feedback. I agree with most of the critiques. On the Dominance War piece, we had 20 seconds total to complete the animation from beginning to end and a lot of the anticipation and holds I had worked into the scene had to be reduced to stay within the 20 second limit. I even tried to shorten the…
It suffers from the same problems most portfolio back alleys suffer, there just isn't much to it. You'd be better off showing the props by themselves without a scene. Few decals and a chair wont change that. I don't want to sound mean but you should really try doing some research before you make a scene, asking for…