Yea I was loving Brink, The ques were too long for me though so I just watched from behind the tape but by god is it pretty :) you guys did an awesome job. Was fun just watching people play with the character customisation. One of the highlights for me was seeing some random guy on Rock Band 3s new guitar controller where…
It's not a huge deal. I'll definitely notify you guys directly if I think something is serious. The only time I've contacted Admins was when I had gotten banned and wanted to explain it was bull and asked them to remove it, only to get banned again, and then it removed again. Those were the days. I think I was feeling a…
I'm hoping this doesn't become a larger issue now that it's starting to hit the right-wing echo chamber via Fox & Friends. They're desperate to change the narrative away from gun violence. It's been a trend with these mass shootings because "now is not the time to talk about gun control." Of course, video games become the…
Hey all, I wanted to share some projects that I was working in past period for indie game-dev studio from UK. Druid Leader is one of four characters that I have created. I was using Blender for modeling, Zbrush for HP sculpting, Marvelous Designer for cloth, and Substance Painter for texturing. Rendering done in Blender…
Hello Everyone, I am trying to figure out how to get my UVs to be 64pixels per meter on a 512x512 texture. This is for an art test and I could really use some help. :) Thanks!
I have a scene with instanced particles in Maya and I used expressions to get the particles to rotate randomly and I can control the speed by entering a numeric expression in the runtime after dynamics. Problem is I want the particles to start rotating at a particular frame.Is there a way I could do this? I would…
Hey, I've got a scene that I'm using 3ds max's Camera Map Per Pixel tool with. It works fine, and renders okay but I run into trouble when i try to export. The geometry exports fine, but the mapped texture doesn't export properly. Is there a way to bake this texture out so my exported model works fine in Unity 3d. Thanks
I've always been bad at UVing and lately I've been noticing I can fit stuff a lot better into a rectangle than a square. I was wondering if I was to make say a texture that was 128x128 and have 2 models taking up the 2 halves of the texture if this is good or would it always be better to have a model have its own texture…
Made in PimpMyGun v0.7, "rendered" in Paint.NET. shockwave9001.deviantart.com flickr.com/photos/sh0ckwave artstation.com/artist/shockwave9001 Credit to: - Nikita for the PMAG - Kormet for the scope - Benjoo for the Lancer L3 magazine - Snipes for the Harris bipod
im using 3ds max 2014 ok so ive made a spline with a sweep modifier that is a flat strip of cloth wrapped around a gun barrel: Im trying to figure out a way to twist the cloth in such a way that it aligns with the surface of the gun, but cant find out how. rotating the spline vertices does nothing, applying a twist to the…