Thank you for the reply, I didn't know about deleting history I'll have to look into that more. The obj seemed to work fine but I'm having the same issue with a list of transformations stacking up in my outliner. Not sure why it's happening or how to stop it but it keeps giving me lag that builds and builds. Is it normal…
Uh oh ): So I tried to import a model into UDK to make sure everything would turn out okay, but as it turns out, it is not okay. Compared to the viewport render in max, I get some gradients in my normal map in UDK (areas circled in red). I exported my model following the qualified normals guide that was linked on the front…
The textures are looking pretty good, but personally I think the sword's design could use a little bit more thought in how someone would actually hold it and use it. As of now, the blade circling the hilt looks like it has a high chance of slicing the fingers off of the person using it in an actual battle. It also looks…
Ahh ok I think I get ya now. You can take the OEM disc's and install a fresh copy on as many systems as you want but you'll only have one license for one of them. So after the grace period stops it will prompt you to buy a license for the other. I'm not sure how often they call home but they probably do it pretty…
I like the look. I have some doubts regarding material Roughness. It should be almost 100% rough from my knowledge of moon rocks. With exception of large rocks that were melted due impact (but those also rough on the surface due to dust). Plus, some random bokeh spots against sun streaks. There are no gasses or dust…
Regarding how to approach this, check out my image below. You won't want to model/texture the entire building in one go. The parts I circled in red are all pieces that you should make. Mind you, this is only for the front. When you've modeled and textured these pieces, you can bring them into engine and then duplicate them…
This is looking better but still lacks proper edge flow for a head. This head is looking very dense right now which isn't helping you out which makes it harder to make changes with so many edges. Keep it low until you get good edge flow. I'd take another look at what bbob posted and just google 'head edge loops' or…
no one mentions the 12th being directly referred to as female? i dunno, im hopping back into this series after missing... all of 1,2, and 3 (lol), but im going through them now. Seems like more of some good story stuff going on with the ship going to Earth w/ all those other cyclons onboard. this episode seemed to be…
Have it this way; If you start again now, you may not like what you make but you will soon catch on to what your previous level of art standard was. That being said, how I would go back to where I was is to just start drawing basics, review all that I have done before, practice with ink and paper and try to take my time…
You need to post what you've drawn so far, even if you think it's really bad, to get better feedback. 1) Roofs aren't roofs, they are tapered boxes. That's what you need to practice if roofs are difficult to draw. 2) Did you try drawing a one point perspective grid on the ground on the photo? 3) That fountain seems to be…