By Act II as a wizard I usually trigger explosive blast, run into the center of a mob, trigger frost nova, cast a few arcane orbs with the obliteration rune until explosive blast fires off. By then a large portion of the enemies are dead and the shatter rune on my frost nova means at least one or two of the enemies fired…
Lady Death Fanart Collectible: Part 2 Hair and body adjustments Hi there! It’s me, Rob Zepeda. In this second post I’ll be sharing more steps in the process of creating a Fanart collectible statue with Lady Death as protagonist. Hair With the head merged to the body I started to sculpt some general shapes to see the flow…
@16bit: Hey I may be ignorant to all of the new updates for UDK but is Compression_BC5 the best option for all your normal map needs when running DX10? Seems to me it's the best result with the least cost, I read how it renders doesn't make much sense to me, I kind of understand. I guess what I'm asking are there any…
Hey people, joining the blizzard fun train. Great work what you are putting out here! I'll have to get a move on! Everyone is doing a great job! For my entry I have picked the Diablo3 Beast Unit My idea is to transform the beast into a moving trader / inn - "The Beastly Inn" - that can follow the player heroes where ever…
Hello everyone! My name's Alex, I'm an artist with over 5 years experience working on both mobile and PC games, board games and TCG. Titles I've worked on are released on Appstore and coming soon to Steam I can do most 2D stuff that you need: * Illustrations * promo art * concept art * icons * environment/backgrounds * UI…
I had a look at it marmoset, there is something wrong. The only thing I did really that changed anything fundemental that looked definitvely problematic, was I triangulated the low poly. Since you were baking in maya and maya is the target renderer, not sure if thats the fix you are actually looking for as triangulation…
"Poor workers blame their tools. Good workers build better tools. The best workers get their tools to do the work for them." Now lets stop this petty pissing contest of which overcrowded interface is the least crippling to our artistic abilities and get back to learning about our tools. ...besides, everybody knows that…
Rite now the lighting in unity 5 is the #1 thing that makes me consider other engines. There's a lot of unpredictable behavior and the bake times are ridiculously long compared to beast in unity 4. If you're developing for vr, realtime/pre-computed GI is not going to be your ideal option for most situations. A single room…
Yeah, button layout is a tricky beast to get right! If you check that pic http://img.photobucket.com/albums/v242/pior_ubb/piorstick_02-dimensions.jpg you'll see that originally I had the buttons set up in a 'spread' layout- with the punches slightly more spaced than the kicks. I thought it would be optimal but it turned…
if you're particular about color calibration, personally i think the Apple Cinema Displays are worth it over their Dell counterparts of the same size ranges. they're basically the same panels from the same production lines, except that Apple pays premium to get the best panels, while Dell takes the ones that are a little…