Made with DT Tutorial: Trying to understand some of 3dmax modifiers and learn quixel ddo: Made with DT Tutorial (2200 poly, 3956 tri.): Some renders (v-ray practise):
Normandy is great, though a bit generous in the txr department like autocon said. I'd also drop the tutorials. Setting up folders in photoshop doesn't really necessitate a "tutorial" title
nope its a bit different, you must setup a renderqueue for the l3dview "view = UtilFunctions.simplerenderqueue()" will do the job, Zet also wrote plenty new http://www.luxinia.de/index.php/Tutorials/Tutorials
Here you go guys. I just finished the first tutorial in my UE3 collection. Hope it helps. You can find it on my new tutorials page. http://www.artbyjessemoody.com
Agents is a Crowd Simulation addon for Blender that is made entirely in Geometry Nodes and wrapped into a proper addon. It is a true agent-based simulation. And I think the first of its kind made in Geometry Nodes, at least with all these features packed together. The 3 things that make it a true agent-based sim are its:…
@BagelHero that tutorial was spot on, and those guys did a great job. Blender has improved a lot since I last used it, and good to see some quality tutorials to go along with.
Hey i'm pretty new to marvelous designer i'm using the latest version and i'm following a small tutorial but in the tutorial. The pattern in the pattern windows is transparent does anyone know how to do that?
Very thankful for your offer to help. I found a few tutorials that explain how to create car shaders in another game engine. I'll attempt to replicate the said tutorials in Unity.
Thanks to all! NIKOLAPAVIC For modelind used only 3ds max. Now, in a free time, we are working on a Tutorial. We plan to soon finish it. This Tutorial will answer all of your questions))
Dude thanks for the awesome tutorial, it really cleared up how to go about creating text for me and thank you for the grate tutorial as well. Cant wait to see more updates.