Hey guys, This is an asset from Dark Clouds, a game I'm currently In the process of wrapping up. VG remix winner Brendan B has already torn this apart and helped improve it to this point, so I was wondering if you guys could help with some more feed back? Thanks
This was an experiment with zbrush workflow. I can't say that it all went smoothly, but it was a helpful learning process. I've moved onto texturing in PS and could use some feedback. I do have some specularity for wet water spots, but 3ds Max isn't really picking up on them and the texture just kind of looks splotchy.…
Hi! I finally decided to prepare modular set and I have to say it was a blast. It has 43 base parts which share the same UV space which you can use to build as many variations as you want. Also 3 different sets of 4K textures for more variety and 5 already assigned meshes. All renders were done using real-time rendering…
Are you certain the column is rectangular rather than circular? The top at least looks conical rather than pyramidical, and that would imply that the entire wooden post is circular. You're currently missing the clips from the bottom metal ring to the wooden post. The clips on both the bottom and the top should only be on…