Hey friends, back to 3D after a long break, it's like in the Godfather movie, every time I try to leave they pull me back in, it's so much fun making creatures, I simply love bringing a little bit of my crazy mind to real life! I'll use this to share some of the fun things I do in my free time or when I want to clear my…
A mix of both of them. I have this problem, unless I split the normals (In blender I mark the edges as sharp), the tangents of the normals become very visible. I've tried using weighted normals modifier but I can't make it work
Thanks for the kind words @Eric Chadwick and @poopipe . I'll try to share my work a bit more than once every 3 years this time if work/family life allows :)
Good stuff from Poop. This is for max, right? From the help file: [ QUOTE ] Smoothing groups define whether a surface is rendered with sharp edges or smooth surfaces. Smoothing groups are numbers assigned to the faces or patches of an object. Each face or patch can carry any number of smoothing groups up to the maximum of…
You are the group... In order to discover great new ideas and techniques as a group, you need common understanding. Every answered question raises that individual closer to a common understanding. Their application rises them further; Encourage this in others. Our individual strengths are fortified, and as each individual…
Two Maya shading-graph chores I kept scripting, curious how others approach them: * Duplicating a shading network with clean names. Maya's duplicate/paste leaves pasted__ prefixes and number suffixes; I ended up walking the upstream graph and duplicating with unique, clean names instead. * Merging duplicate file-texture…
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…