I'm working on a classical scene right now myself. This is somewhat new for me aswell. What i found so far is that indeed the kit bash ornaments don't have to be super detailed. Just get the overall silhouette right. Don't waste your time trying to make every leaf and scroll perfect and 100% identical to the ref. When it's…
hey @BIGTIMEMASTER I was in bed this morning and I was thinking I had sort of let the 'geometry myth' get in the way of a good model, by that I meant I realised I was too scared of using a few extra triangles to make up the sign body, as during my earlier years of 3d design I was brain washed by out of date youtube…
Update! With the torso high-poly sorted as of the last post, I've decided not to move on to the cockpit just yet, instead choosing to get the base arms for the mech done first - this way, I have a base to work with for the alternative designs, and at least one design that resembles the original silhouette in a recognisable…
Commute distance by car from SF is doable and plenty of people do, it's only 20 so miles. Just depends where you are in the City. Of course the further North you are the longer it will take. Used to take me 25 mins from Potrero hill. I miss living in SF personally, but Belmont suits me fine now that I spend more time…
I'm not master of development planning, but if they want to release game in next year, there is no time to change anything. Unfortunetly Project Copernicus will not stand a chance to Guild Wars 2 and PlanetSide 2. Maybe even ArcheAge. It just doesn't have it gimmick features from what we know. Guild Wars 2 is action based…
Personally I don't see people diving for cover in Dawn of War either. The only thing I see that Dawn of War offers over World in Conflict is more entertaining death animations. WiC throws you into the action instantly. I think its completely outrageous to say that any other RTS DOESN'T play where they just sit there until…
@TheGabmeister, I was not sure if I was going over board with the decals (this was my first time to use them) so I understand what you're saying. Is there a standard for how many decal to use? I used heaps. We don't have any baseboard either....I'm starting to wonder if this is a difference because of country??…
I see no issue here - this is how it is supposed to work. The waving that you get is due to not having enough divisions around the Y-axis. Every quad face you have gets triangulated - even if you do not see it, and that in combination with the fact that the ring has a smaller radius at the top compared to the bottom…
Is that a Fog of System You got there? Dev Update #11 Character Modeling Clara worked on the basic infected and took a few weeks off animation to help catch us up on some character modeling that has fallen behind. Andrew Smith was a recent hire and got started on his task of being in-charge of all player customization…
Have another look at the top of the nose and the transition to the eyebrows. that is too far back at the moment. Other than that, the mouth is way to strait and lacks shape. A good way of actually changing it is to model with the inside of the mouth, or at least with a start of it. That way you will model the sides of the…