Let's not start slinging mud in what has so far been a civil discussion. Let me preface this by saying I haven't played Dead Space or Dante's Inferno for more than maybe a few minutes, they're just not my type of game. Do I think the use of the Dante's IP was squandered? I don't know, maybe it could have made an…
I had done a patch for HOps utilizing their asset loader, but we decided it was best to directly include that functionality into DECALmachine. Check out v1.2 if you haven't already, it's all integrated now. Have fun with it. Any question, suggestions > decal@machin3.io Documentation is at decal.machin3.io Thanks for…
sRGB isn't too hard, but most of the definitions are very technical.. because its a technical subject. Of course technical doesn't have to be dry and jargony, which is where they likely fall apart. The quick and dirty of it is: its an encoding scheme to make images look right on CRT monitors or old TVs. Its been around…
K gunna try and do as comprehensive a crit as possible in the short time I have to post: I would get rid of distracting transitions and intro's, just show your name, contact details etc as fast as humanly possible, or even just save all that for the end,. Parkour scene: I would REALLY avoid obscuring the animation in any…
Hey there, I'm currently working on a real-time model of Saruman the white and I'm running into a bit of trouble with the sleeves. I've tried a couple of solutions from running a simulation in unreal engine to get the sleeves into poses I want. I don't have much knowledge when it comes to rigging or skinning so I've tried…
Lot of people asked me on how to do a sculpting tutorial of the tiling tutorial I did for this: http://wiki.polycount.com/TilingRockWallBeyer?action=AttachFile&do=view&target=rockwallrender01.jpg I will do my best to describe it soon! It's not difficult, it's just a bit tricky.
I'm no blender user, but looking at the documentation, shape keys seem to be blend shapes/morph targets. Whatever you want to call them, the concept is the same. So if that script/tool doesn't work for you, you can try follow my steps above.
Hey, I just come from your website and on Chrome there's a problem with floating target URL address. Of course tabs are just hidden when our cursor is over a link, but I think you should have your tabs as header of your website. ;)
I can't find any way to actually search communities :( Very cool idea to get a polycount one going, It looks like the streamer itself 'targets' a community they want to broadcast to in order to show up on that wall. Will have to try it out next time.
I'm hoping to have enough spare time to try this challenge. Here's a bit of blocking. Light build in UDK seems to take strangely long given it's just blocks and a small scene. The monk in UDK library - just a stand in for the sculpt target. Tom. www.tomofnz.com