Hey there,
I'm currently working on a real-time model of Saruman the white and I'm running into a bit of trouble with the sleeves.
I've tried a couple of solutions from running a simulation in unreal engine to get the sleeves into poses I want.
I don't have much knowledge when it comes to rigging or skinning so I've tried to create a set of bones to control the sleeves but it isn't working out so well
I've also attempted to create the pose for the sleeves by simulating them in marvelous designer into the pose I want. But for some reason, the imported morph target scales my model down really small and I can't figure out why as If I import them separately the scale is correct
If anybody has any ideas I would be really grateful
Replies
I believe it is possible to export the skeleton animation (e.g. going from t pose to the arms folded pose) and then run the animation in MD, which can then simulate from that. There is probably some tutorials for this. This would be my ideal solution since you already have everything setup in MD and it is going to give you the best simulation with the least amount of fuss.
Thanks for the help, I managed to get marvelous to scale properly but the issue I encountered was the geo was so distorted it ended up being unusable and not in a state to present as a folio piece. I haven't managed to get the skeleton joint system to work either, unfortunately. Additionally, skinning the sleeves to the root bone causes it to act really erratically so even under the best conditions it won't be good enough to present in folio