Weapons in gaming are a tricky thing to get right. A constant companion, we grow attached to our instruments of combat, and rightfully so. However, no matter how fantastic the design or how big the BOOM is, its the details which truly define a weapons character and bring it to life. The way the light catches every nick…
Hi, I recently picked up a copy of ZBrush just prior to Christmas and began by following the basics of ZBrush from Eat3D. I followed the videos and sculpted a basic head. The main aim was for me to learn the process for creating a game ready Character from a sculpt. So here is my first sculpt in ZBrush based on…
The AK | Space Escape Skin for the game CS:GO Inspired by the basic 70's and 80's color scheme of purple, red and bluish colors as well as the topics of space, aliens and futuristic looks I created this AK 47 Skin for the Game Counter Strike: Global Offensive. It features a fully digital painted rocket, leaving a distant…
I understand that this issue might be something youre very passionate about\tired of maybe repeating the same stuff\seeing it online. But i just want to recomend to try to have a more civilized approach when adressing other people`s points, even when you vehemently disagree. This will just make your message poluted and…
Well on some level I feel there may be a catch 22, or a double edge sword to this matter. I agree the do it yourself process will seem less fond of a task to undertake from that of the norm where we like pushing geometry ourselves. BUT the opposite of where I see this isn't a bad thing, and in particular for games in…
Lot of people complain about work standards for an artist but when somebody try to fight for a better future there's not much responses. I can at least don't let this thread to sank :D "Hey everyone! Some of you have probably heard of PACT but for those who havent you should check it out. PACT is an organization…
At this point, I would say that Unity is still the best option for small/hobbyist teams. (in the range of 1-10 developers) The free version of Unity is very capable, and it's lack of cost up to $100,000 in revenue makes it one of the cheapest possible options. While Unity's performance and feature set might be lacking in…
I think he referred to alpha blending.It´s used to blend 2 textures into each other.Let´s say you have a grass texture and a stone texture and you are working on a terrain. You fill it with the grass texture and then you want some areas which are made of stones.Now alpha blending comes into play.The black areas would be…
That´s true... You have it legally bought and all you have are these issues. you have to keep in mind deactivating before formating, but you can get into trouble even if it´s not your fault and the system just crashes and needs to be reinstalled. Plus I think that morally there´s nothing wrong with that if you have the…