So here is the conceptArt I did in order to imagine what this character could be, as I'm not that good in this I only focused on strong shapes that may belong to this character and only him, I found triangle generators were a good thing with some kind of "vents/radiator" on it, these generators are just big cells which…
If you want to go for a very stylized look, then it's not too bad, though some areas may be too exaggerated. But if realism is what you're going for you need to model off of photos of real people. The woman's hips are too low, and she looks like she has a natural Madonna thing going on. The thighs look too big in…
Hey Everyone, Here is a new project I am working on. I really wanted to get back into some toon sculpting and I really like the look of these guys. I am a really big fan of Creature Box art; its a style I am comfortable with, but can have its challenges as well. There is still plenty to do and tweak on this. I am wanting…
Finally another update! I've been bit busy but here is what I've been doing on this project: I already did some basic clothing and now I'm starting to model some props. I might tweak the face structure a bit, specially the eyes. Another thing I wanted to do is a lamp hanging on some chains attached to his clothing.…
You people!, I think its time to stop with all that and start giving Belias the crits, you're probably all messing with his head now, he won't know good from bad. Belias, you won't be able to show off stuff here and get all good and sugarcoated answers like on blenderartists, if you're posting an animation post a movie…
I made shishkabobs this weekend and watched Fury Road again, 3rd time's the charm! Every time the Buzzard's big rig makes an appearance, I get a big smile on my face. Anyone know what language they were speaking? edit: nvm found out it's Russian Mad max wiki
Project Title: Demons Within Description: My Plan is to create a mmorpg game imagine dark souls, as a mmo with EVE online and H1Z1 game mechanics (I.E. clan controllable territory, destructible player assets, with survivability and crafting, all assets in game will be crafted by players putting in the hard work, i also…
I really like your AR/VR pieces and the pumpkin textures/materials. Your large environment, however, suffers from very flat and inconsistent lighting. In a way, it looks more 2D than the concept. You did set additional lights and rim lights for important pieces, which is good in principle, but it's only partially motivated…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…