so progress on this so far. Here are some test renders. Looking to get feedback on my texturing. I'm going for a used look, not completely destroyed/damaged. Just a few years old maybe. I also would like to know if this is in the direction of being portfolio quality game asset. as that is my ultimate goal. I will post the…
Thanks! The books were the most satisfying part for me as the whole thing felt off before I got them in the scene. It's only 5 different models, each with a unique set of details on the texture sheet. The heavy lifting is really being done by the master material I made in UE5 that's giving color and wear variety based on…
Here's a more comprehensive turnaround render Wireframe in rendered view Vehicle model UV Texture maps. First time posting on this forum, I'm looking forward to more feedbacks, and thank you for those who did comment :)
that's fairly sneaky, I like the sound of it. we generate meshes that lod dynamically and a shader that compensates for aliasing/handles lighting (it's a more general cable-like thing rendering solution) but I'd probably go for something like that if it were just powerlines in the distance
Current WIP for my Fender Stratocaster, just finished baking and laying down the base colours. currently working on texturing All comments and crits are welcome http://www.youtube.com/watch?v=HIlCD_HNUSY&feature=youtu.be turntable test video The actually guitar and the strap were created as separate assets, the idea being…
Megascan does around 0.83. Some guides tells it's 0.76. Chat GPT told me 0.75. Adobe substance libraries have a lot of around 0.5-0.6. Textures.com are in range of 0.75-0.9. It all gave pretty subtle difference in our old renderer and Megacan ones looked almost matte and now 0.76 looks like a nuke when the sun is around 25…
Hi everyone! I’m pretty new to UE5 and real-time rendering, and I’d really appreciate some feedback on this scene. My main goal here is to achieve realistic, volumetric lighting and overall atmosphere — something close to the reference image that I’ve attached as well. Right now the scene doesn’t feel quite there yet,…
My partner wanted to learn blender, so I've been helping them learn the basics. Haven't had much time for personal projects lately but helping them inspired me to throw some renders together. This is my first time really using assets provided by others (other than textures). I normally prefer to model everything myself,…
Im trying to render out a scene in Maya using Mental ray, but i have planes that are Alpha mapped (Bushes, flowers grass etc) But they being fully renderd as tho the alpha map is being ignored, its not see through as it should be if i do a render with maya software, anyone know how to get this working? thanks in advance
Hey man, you got a few baking errors that would need fixing. Or are those decals? Worst offender I see is at the front fender. btw; did you happen to use my HP render method in those first beauty renders? they look similar to the technique I showed in my engine video.