Hello. My name is Gubin Andrew and i'm looking for a remote full time job or freelance. Software proficiency: Unreal Engine 4, Modo, Photoshop, Unity3D, World Machine Contact email: Gubin.andrew@outlook.com Discord: thoughcrayfish#8782 Telegram: @Thoughcrayfish link: http s://t.me/Thoughcrayfish Portfolio…
thanks, happy to see that it was informative enough :) Saidin311 -- u r right, in general it is a skylight plus 1 main directional light (for the sun) and a couple of secondary directional lights to make a sort of bounced and reflected rays. Anyways, I am changing the lighting theme right now so it won't be the same but…
Guys im desperate about this issue. All map seems fine but not this moment? I tried a lot of combinations but probably not enought to get rid of this "squares" of shadows. They apeared mosty at cave shape entrances like caves, hangars etc. =================
Hey! I've been working on this scene for the past week and I'd gladly hear any advice you might have for me. It has definitely been a good learning experience, but now I really want to get it to be as good and photorealistic as possible. I've been playing with lighting and post-processing a lot, based on some feedback I…
@TorQue[MoD] Well, after some more digging around I came across something that I haven't seen before(in the many, many threads and vid tuts I've read/watched on lightmaps) It turns out you're not crazy after all. :) This explanation from Epic pretty much wraps up this mystery. It's pretty shit but at least you can move on…
On the chest itself before lighting, I would paint in some of your own AO. I do this sometimes on objects where I have a height change but not a geometry change. In photoshop, take one of those rectangle textures and add an inner shadow to mimic AO on a high poly model. Next you'll need to do the same thing for the side of…
Heya, this is an unfinished prop project I found from the depths of my old computer -- plan is to give it a fresh coat of paint and wrap it up :smile: Old version for context: So far I've reworked the model -- I changed and redid some parts for more interest in the forms and silhouette. Next up is to give it a Zbrush pass…
So I'm currently implementing substance workflow at work and my task is to make materials for weapon customization - i.e. dirt/wear/base materials and so on. It will be used on the character screen and should be updated real time. So any tips? So far I only know that uniform color nodes should be as low res as possible (up…
Hi. I think I must have accidentally changed the project settings in some way or made some other kind of mistake because shadows have become completely nonexistent. They will not bake on any production level, and realtime raytraced shadows are not visible at all. Also for some reason, when going into play mode everything…