Good start, bud! Almost there! More contrast (both in material types and in color value) less grey, more speciffic textural quality, less random texture overlaying. variation in each of the colors you are painting and try and get a bit more metalic quality out of those metals. PAintover was quick, but i'm pretty certain…
A couple of things I think you could consider before you start retopoing. It looks like you forgot to give him shoes and it's very obvious considering you've got all of this refined sculpting and then mushiness at the feet. You are losing a lot of the natural curves in the leg due to the large leather pieces, for the body…
[edit] NM I jumped too fast. Your portfolio is very scattered which is expected, I went through that phase too as a student. I'd say take the photography and drawing sections out. If you want to be an animator, I think the only sketches that should be in there are poses you're placing onto paper before you animate them.…
Hope this helps, the problem is that the script doesn't know witch side to select but it will select one side, if it's the wrong one you just have to use Inverse Selection(Ctrl+Shift+I) string $selE[] =`ls -sl -fl`;int $selTyp = `selectType -q -meshComponents`;string $temp[];tokenize $selE[0] "." $temp;string $theObj =…
This is exactly what is intended to be. :) I guess I should have explained more... I will update the header in a while with a better description. It is supposed to be a heavy loader.. type mech. Just like the one in aliens. I was just referring to the inner mechanics of it. It not supposed to be a whole body.. rather just…
get rid of all that hazard striping. its super cliche and the placement of it right now does not make sense at all. I have never seen a hazard striped railing in my life. If you wanted to use it realistically, at the lip of the stairs would make more sense. right now, I think this scene has the common problem of not using…