@elfennani Cool update! I think the render is currently a bit too dark and low contrast. To counter that, you could try increasing the light's intensity and make sure that the values of the albedo textures are not too dark (use values of processed PBR scans as a reference?). Additionally, light could come from offscreen…
I've continued working on this enough to post an update. I've created materials for each of my modules to include the standard PBR bake maps and then created a simple metal smart material to apply as a base for most of the metal modules. I'll have to pass by each of them later to give them a more individualized look so…
Hello all Polycount friends! Hope all is well. 👋 Re-introduction For those of you who don't know me, I'm Donte'! I used to create a ton of 3D environment / material work but made a switch over to concept art five years ago. I still do dabble in 3D stuff every once in a while though haha. 🎨 Programs 1. Krita (digital…
Heya... I wrote a white paper for Threewave about 6 months and it was just recently published @ GameDaily.com's business section. I've reposted it at my website (with permission) and figured I'd share it with you guys. You can check it out here. I wrote about 75% of the document and did the majority of its research.…
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Hey everyone! I've finished this recent study in Substance Designer. It took me 4 days to figure everything out. :smiley: https://www.artstation.com/artwork/9eRWBW I wanted to create the stone floor I took in picture when I last visited Montpellier. It has several tile shapes and they all had different materials. It was a…
Have you tried an AI upscaler yet? This sounds like the perfect method since your graphics already exists but are just a bit too small. It might add the detail that you need without the need to redo the graphics from scratch. There are online services that allows you image upscaling. Also free ones. It must not be Topaz…
Hey guys, I want to show you the stuff I started last week. My Plan is to create a Terrain, set up a proper lightning system, Sky and all the other stuff and populate afterwards this world with a small civilisation. It was a huge fun for me, to learn how to setup cool shaders in the UDK. I took a lot from other blogs,…
This position has been filled, however we will be seeking additional modellers and artists in Q4 of 2017. Overview Studio Vinari is a small game developer based in Barcelona, Spain. We are currently working on a project with great potential, and are in the process of constructing a Kickstarter campaign to fund its…
Great games start with great people! High Moon Studios is seeking a talented and self-directed Character Artist to create and implement character related art for an internal project while improving core character art skills. If you feel you have the skill and would like to join our award winning video game studio, please…