While learning more about ZBrush I thought I would try out a skeleton character. The goal not to be 100% anatomically correct, but to create an appealing game character. Comments and critique are always welcome
I'm in the process of trying to take my own original character from Softimage/XSI 6 and make it ready for full facial animation and lip synch in the Source SDK Face Poser. I've been using the tutorials "Character Setup Overview" and "Character Facial Animation Shapekey Set" from the Valve Developer site, which have been…
Hello Polycount, I'm working on a character for my game.It's also going to serve as a main piece in my portfolio so I need it to be as good as possible. Lore The initial description I gave him was a werewolf samurai in a Sci-Fi theme. He ended up being more an upright wolf than werewolf. His entire race has been enslaved…
Hello Marilys ! I'd stay the most striking thing about your current work is that you don't have a lot of variety. You are working within your own comfort zone and style. You only have stylized women at the moment, and unless you find a company that needs someone to do stylized women only, you are gonna have a hard time…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…
Man, I don't even care about the boobs, make 'em as big as you want. Hell, even make your characters as sexy as you want; but it'd be nice if you could design a fitting outfit. That last girl would be a heckuva lot more fun as a one off character/piece if she was just straight up a pinup girl; go crazy with the pose, have…
Hi all, when UV unwrapping a character, do you advise increasing the texel scale of UVs for areas that require more detail such as hands? Or making sure to keep texel scale consistent for the entire character? Last full character I finished I polypainted in Zbrush so UV scale of realtime mesh wasn't as important since I…
Hey everyone, I posted here: http://www.polycount.com/forum/showthread.php?t=138397 as well in the 'unpaid' section. My name is Justin and I am the Project Lead for INT. We are a Sci-Fi, RPG, styled as a 'space western'. The game focuses on party combat, exploration, and quests in addition to other elements such as…
Hey. What I would suggest to do first is look at character design sheets from other games/movies. Presentation is very important. Even in the thumbnailing rough stage the art needs to have a definitive purpose (graphic read/form/backstory/character). So for this particular piece I suggest working on this aspect. Is the…
Maybe you could look at games with dynamic and bulky characters like Darksiders. Well generally we don't really see the armor stretching or interpenetrations because the action is fast, but I remember for exemple in Dragon Age, when some characters talked, their head were just going through the armor and it really sucks,…