Yeah, that would be the bones (missing the back toe though). You don't have to merge each seperate part into one mesh UNLESS the engine requires it, or its more organic with bending. Since its mechanic, its much easier to just keep all parts as seperate models with pivot point where their base rotation is. Overall you…
tweaked the roughness so its a bit rougher apart from the more grimy parts, ive added some more colour into it like some blues and reds and tweaked the lighting on the render hopefully makes it look better?
I really like the shield, awsome style on that. As mentioned the eyes look excessively far apart, kind of owlish. The swirls on the top part of the helmet look a little out of place compared to the simpler style of the rest of the armor.
small update on the head - worked on the ears. And continued with his body and also started blocking in his pants and stuff. Some parts are still missing though. (Like a belt around his waist..) Going to continue tomorrow.
I like the design, but it's the "two-tone" outfit that bugs me a bit, especially at the front. It needs to be toned down a bit. On the back it looks better and more evenly placed. I'd remove the red part of the pants and on the hat.
Hi Just a quick update. Adjusted the specular values for different parts of the material. Took Torch's advice and made the mechanical arm less pristine. Also set the pants back to the original grey blue color. rogermein
seems like u have some pulls around the nose, fingers are kinda short and the torso seems short in comparison to the bottom part of the body, apart from that its a good start... oh and the shoulders are kinda wide
I know a few artists here in Toronto that would do that and companies that would do it to them if they let them. Ontario has a 15$/hr minimum wage so most of these 10-15$/day "jobs" are part of unpaid internships (which is illegal, but a kind of grey area) 10-15$ usually means your employer might buy you a 5$ lunch and 5$…
RatDog Games is an indie team based out of Massachusetts. A majority of the team works remotely with schedules ranging from part time to full time. The team size ranges between 4-10 people depending on the current needs of the project. We are looking for someone who can maintain our current art style in their own art…