It's more important to understand how a software thinks than to know what button does what. Understand how Maya's nodes work. Understand how Modo's took stack works. How 3ds Max's modifier stack works. Maya used to be annoying in little ways because of the way the UI was organized. They've been restructuring the UI for the…
How do I attach the Poleaxe to the character? I see that there is a "3p_halberd [116]" dropdown under the AnimSet list in the AnimSet Editor, however I do not see anything for the Poleaxe. Is there a specific category for the Poleaxe, or does it share a group with a different weapon (like the halberd)? Second question, how…
Hello all! I just submitted a big SciFi Props Pack, 250 assets for creating your Sci-Fi interiors, PBR friendly Feel free to give it a vote please ;) https://trello.com/c/GCJRFqfF/381-scifi-props-pack -- Demo Level -- [ame] https://www.youtube.com/watch?v=zyNTq5F30NE[/ame] -- Overview --…
Unfortunately we dont have any good non live recordings yet. One guy did see us at one of our recent shows and wanted to help us produce a demo. He worked at one of the largest recording studios in portland. was going to be $400 for an 8 hour day of recording. not too shabby but still expensive for us. we sometimes…
Ngage isn't anywhere near as powerful as the DS. Its been a while since I worked on Payload for the Ngage, a futuristic free roaming car game, but if I remember correctly, we were looking at around 50 polygons for the vehicle models (cut down in favour of more funky special effects), up to about 120 for buildings and…
I've been really interested in modo for the longest time, not least as a cheaper option over my trusty old 3dsmax and xsi, but because I used Lightwave professionally for years too and always liked Brad and crew's approach to things. I did try 401 way back but was never able to find time to try a proper switch. My main…
I've always assumed that these events like GDC were really busy, and the people you meet won't have more than 10 mins to chat with you personally. Even 10 mins is probably pushing it, considering the number of people attending these events for the same reason as you... Am I wrong and you actually chat for much longer? Or…
If this is for unreal, it doesn't matter if you are using soft lit translucency or a 1-bit masking shader in terms of texture memory. Storing an alpha channel converts a texture from DXT1 to DXT5 in UE3, and that doubles the texture's memory usage because of the way compression is handled. If you do split your alpha map…
long delay, thx alot guys,- even though I didn´t replied till now your comments really pleased me :) alot has happend meanwhile, not just rendering and modeling wise, the biggest update however occoured this night with a neat engine update: online demo you basicly click on walkable areas and the character moves to it,…
Hi. It's time to do my demo reel. :) I'm going to make my models to fit new generation consoles hardware. Things will be based on Killzone Shadow Fall specs. Two characters, each 40k tris and 4-6 texture sets (2k maps). All running in UE4 with PBR magic. I want to make video with fancy camera movements and a realtime demo…