Hey, yea I've tested the scene and it runs like a dream. It's quite a simple scene and repeatedly uses 48 material instances and around 10 decal material instances. The heaviest these scene becomes so far is ~190 draw calls. I could reduce this, but in the majority of cases from the perspective of a VR user, it tops out…
Updates to the floor lamp based on prior feedback. I decided to switch the chalky looking paint to something that hopefully feels more like enamel. There are a few things I'm not 100% satisfied with, but I've got keep moving. That said, further feedback would be appreciated and I may circle back for more polish later.