looks good so far, the bars and back end of the car look very rushed, also the render/viewport grab is letting the piece down you mind throwing it into unreal? and setting up a simple 3 point light setup.
also did you make a highpoly for that?if not i would back and do so.
I did make some parts highpoly, I originally planned to make full high poly but maya started crashing after I made 1/4th of the whole thing. I wish I had better machine.
there is a really crappy unreal shot on my website. I will setup proper lighting and post better shot soon.
when i had my old computer wich sucked balls i used to make a simple plane then uvmap it and make the highpoly parts on that, then i would add in the detail through photoshop.
Salman: Nice work. I have the same issue with high poly stuff in maya. Its more maya than your machine. If you do want to build the rest out to high res in maya, build it in chunks, bake it in chunks, and composite the chunks in photoshop.
Nice work on the whole.
You baked lighting into your wheels which is going to look very weird when/if they turn - you can already see it looking kind of weird on the front wheel that you've rotated some.
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looks good so far, the bars and back end of the car look very rushed, also the render/viewport grab is letting the piece down you mind throwing it into unreal? and setting up a simple 3 point light setup.
also did you make a highpoly for that?if not i would back and do so.
heres a pretty sick shot of it:
I did make some parts highpoly, I originally planned to make full high poly but maya started crashing after I made 1/4th of the whole thing. I wish I had better machine.
there is a really crappy unreal shot on my website. I will setup proper lighting and post better shot soon.
Nice work on the whole.
Can we see some texture flats?
Is it that car you drive in GOW1?
I will try subD meshes on my next project.
Here is a different angle and one of diffuse.