is there a equilvenat for maya 2012. in maya`s fbx export options i got the same export Tangets and Binormals option but im not sure if there is a way to enable qualified mode.
Awww yeah! Just to let you all know Chivalry was developed in Unreal, so the SDK for the game is virtually identical the July 2012 build of Unreal Engine 3.
Read this for some perspective: http://www.metacritic.com/feature/game-publisher-rankings-for-2012-releases It's also interesting that Activision did not even release an original IP last year.
Just updated the main post with a newer reel. [ame=" https://www.youtube.com/watch?v=vPadT7jpzhk&feature=share&list=UUMfbAtsy9AteqsQNyczwZDA"]Rigging Demo Reel - 2012[/ame] -