hahaha okay, so i've tried, and failed horribly, to recreate the stuff in that artical, in unity. here's the stuff i wrote, and it doesn't work. i've indented the portion which breaks it.//Shader properties (that are visible to the user). Properties { _Maintex ("Diffuse", 2D) = "white" {} _Masktex ("range", Range(0.0,1.0))…