Hello, TRIXTER Commercial (Berlin) is currently looking for a 3D Generalist with experience in games. Game engine UNREAL. Tasks: Environment design, modeling, texturing... Contract conditions: To start as soon as possible, 4/5 months of work approximately in our Berlin office. Freelance contract. If you are interested in…
Hi, I do full time job and most of time... dont have time to handle overloaded freelance jobs. Looking for 3D modeler who can work with me as a team. This can be bathtub or a bottle or face 3d model.... depends or client requirement. Please note.... I m looking for freelancer for long term (no animation, no rigging, no…
Hi all, I'm a vfx artist in the videogame industry (currently working for Arkane Studios) and I started a blog a few months back. I'm mostly talking about materials in the udk and sometimes about other tools, say photoshop or after effects. I'm using the udk because I've worked with it for 5 years and it feels a bit like…
Hi there! I'm a 3D artist and Master student from Germany. I am almost done with my studies and am currently looking for a job in the creative industry as a 3D artist. Unfortunately, until now I only got rejected so I am wondering what I'm doing wrong. Therefore, it would be great if I could get feedback on my portfolio.…
Woot woot! Finished for the contest, gonna take a day or two off (worked from friday to 5:40am monday without taking breaks (except for alittle sleep) but then I want to improve her textures a bit, maybe fool around with lighting more, create a base, and get her in unreal to do some VFX for falling petals and maybe get the…
The design lacks clarity. At a very high level, it's an interesting silhouette, but you need to go back to the concepting stage and clarify the design assertion you're trying to get at. This looks like something from the VFX from the 80s when they could only rely on interperolated meshes. What are you trying to do? Why do…
@PixelMasher more and more we're seeing arch-vis studios/artists adopting real-time engines and real-time VR. It makes complete sense for their industry. And even though we're a few years off real-time ray-tracing in the games industry, it is inevitable at some point. The VFX industry are already dipping their toes. But,…
That tech is awesome for realtime feedback during the making of the movie, but they still will need a lot of clean up and work done in post. It's not like games such as Last of Us just used raw mocap footage. Also large scale physics and destruction work cannot be done real time to the scale they do in movies. I think this…
If any artists are deciding to go down the route of education then this the University of Hertfordshire showreel - Course link - BA 3D-Games Art & Design BA Games Art showreel https://www.youtube.com/watch?v=Apkgzu2uoUE&feature=youtube_gdata_player Over all showreel for BA 2D, 3D, VFX and Games Art…
your step is already logical. Some tools like Substance Painter can help you speed up wearing edges or stuff like that really well, almost automatic. I highly recommend Xuan Prada course if you're into more VFX/realistic texturing. His newest course can be found at TDU. He has a few tutorial with Digital Tutor which are…