Looking good :+1: I think with the final asset, some of the forms of the sculpt got lost, in particular with the head. This probably in part due to the different lighting/ reflections between the matcap highpoly render and final render. It's up to you (or how you intend to render) to what extend you paint highlights into…
Iirc the node supplied with designer lets you switch between the two - if you're on the 70 version it's probably clamping your values to what it sees as full black Don't ask the AI stuff like this - it can't do sums and it recycles all the misinformation on the internet when you ask it questions . The vast majority of…
My main critique would be the black parts look to be 100% black - which is something you should always avoid on models (even when the specularity is so high as it is here). I'd suggest knocking it down to 85% or 90% grey instead. In line with that, the wood looks a little too bright in-game. It looks fine in your renders…
My outlines are looking weird, flickering or appearing in places where they shouldn't be. There are two options to fix this: Option 1 Set the Antialiasing Method to MSAA or FXAA. This is a quick fix, but will result in aliasing / jagged lines. To then counter the aliasing, you can take screenshots at higher resolutions.…
Okay so I got some cameras setup and some renders with lighting only. Now I'm preparing to add detail if these renders look okay. I can see how setting up cameras help it easier to composition. (Image heavy sorry)
I finished my stylized sword. The low poly model could be more optimised for games, but this was mainly a sculpting and texturing excersise so I didn't want to spend too much time on it. I baked the model in Marmoset just because it gave me better results, and I did the texturing in Painter. Here are the final…
Hi there! i've made Fender American Standard Stratocaster guitar in Blender... I wanna hear bad and good things of it (maybe something is good... :) ) It's one of my first models in Blender so i think it sucks... I don't know what is this black fields on fretboard
This is coming along nicely. But I think your lighting needs adjustment to get closer to your reference. It helps to place your renders side-by-side with your reference, so you can directly compare them. Also, are you thinking about adding more foliage?
Looks solid, it might be nice to see also renders with uniform clay material - while you're looking at it you can analyse shading better. You can try to introduce some differences between pieces made of different materials for instance broader bevels on plastic than on metals etc. These are very small nuances but help to…
This is a Blender Diamond Material setup tutorial, the video is to show how to make Bender Diamond Shader and lighting setup scene with Cycles Renderer. This tutorial is good for beginners to understand the Blender Diamond Material Setting and Rendering.…