Pretty good progress on everything i'm seeing here :) . My progress on the incubator. need to do the strap and back support part. will probably give it some feet on the bottom too. lots of details left to do on the doors.
Hello everyone, after some months without modeling i'm back for this challenge. This is my progress, 1 day of work. High poly almost done. Great progress at the moment guys, i like the helmet Count_Crushmore
Progress is going really slow - I start a mesh sculpt and bake it out then realise it dosen't match the style I want to go for and throw it out : / Seems to have got a grip on it now here is my progress
Bloooooooooooody hell man, its called progression, advancement! Most games start you out weak then you get stronger as you progress. They're not keeping all this stuff from you just to charge you for it.
Hello All ! How's things going? It's being a while since I've post my last personal project, I've been busy with my work as a freelance and most of my free time I spend doing some quick studies to help me improve, but nothing that seems worth to show. So I think it's time to start a new personal project. When I was looking…
Hey everyone, I want to post my progress here for Art War 2 contest. I need some kick in the but so don't hold back if you want to give a critique. This is my current progress so far and some info about the character I'm making. Also link to Cubebrush thread…
Some progress, more blockout and some texturing. also started on a Lantern shader, not quite finnished yet :) also a little video of my progress on the shader ^^ http://www.youtube.com/watch?v=mCh7S1ZyMgc&feature=youtu.be
Got some more progress on the sculpt. (Lost some of my work so had to redo them). I also worked more on my lightmaps and texture seams. Will bake this down and post more progress.
Thanks Dogg. I probably won't get to show any progress till around Monday I have the baby shower this weekend. In the mean time I am enjoying seeing every ones progress.
No worries at all Novian, i look forward to seeing the progress. The work you guys have been posting has massively inspired me to attack my first polycount project. Block out in progress... :)