Location: RemoteContract Type: Freelance / Per-Level BasisStart Date: ASAP We’re looking for a skilled Environment Artist with solid Unity experience to help create realistic VR environments for Meta Quest 2 and 3. Our levels are small in size but highly detailed, with a focus on believable lighting and strong performance…
Not an expert but I think you can consider all factors around 3 main topics to emulate a photograph: Light, Contrast(both darkness and color) and Composition. You have interesting angles and good compositions but light and post process setups are clamping too much information. What I mean is there are too much whites and…
Hey All, I'm curious what tips and tricks any of you may have for coming to grips with a real world objects shape, form, anatomy. Here are some of things I always try to do: * Get as many images/angles as possible. * Never assume any bit of reference you can find isn't useful, you never know when it will provide some…
The vast majority of the surface area in a 1m square of grass is near vertical and a pretty significant proportion of that is facing away from the viewer As such... if your light source (the sun) is on the other side of the patch of grass from you, any light going in has a relatively low chance of coming out in the…
SaferDan is right - However, don't get into the mindset that a spec map is strictly black or white. that's not the way professionals usually make a spec map to be. Professionals will add different "tinges" and "hints" of color to their spec maps to make the light behave more interestingly when light reflects off certain…
I would strongly avoid those big boxy shapes - In general, any angle over 45-50 degrees does not play nicely with normal maps. You have two options with a 90 degree angle, either have a hard edge and get visible seams, or have a soft edge and have vertex normals be so smoothed that normal map is heavily distorted and shows…
"serious games" is what would traditionally be known as "simulators". like flight simulators like MS flight simulator, Il-2 sturmovik, DCS, Falcon 4 and rise of flight. Ground combat simulators like ArmA and VBS, and combat missions. naval combat simulators like dangerous waters and silent hunter series. tank simulators…
I think the ground stone was is too over scaled and a little uneven, if you're going for the overgrown look have some vines and the roots of trees interweaving through those huge stones. You also need a background blocker 2 or 3 layers at incremental distances to create ambiance. Some texture variation in the walls would…
New renders! 1) Removed the errant extra fret between the first fret and the nut lol. 2) Adjusted the roughness throughout the back. 3) added little more rust on the front and back of the headstock. 4) Fixed a normal and bake issue (on the headstock) that I hid in the original renders. 5) Redesigned the lighting for the…
Nice work. However I agree with gsokol in regards to materials, they could use some work. Even if the light spots are edge wear they would still be incorrect on the albiedo. The surface your shooting for seams to be a raw metal with a metallic coating or some kind of finish. So you're basically starting with one type of…