The Shattered Society team is currently looking for additional team members. As you can see from the images below, we already have a fair amount of weapon models done. Since there are a lot of models not skinned or animated, we are still in need for weapon- and player modelers, skinners and animators. Next to these, we are…
Hello. The Shattered Society team is currently looking for additional team members. We are currently in need of a programmer, an animator who has experience animating player models, and a weapon skinner, all preferably with previous Source experience. We are also taking in people for other positions, but these three are…
Embark on a sojourn through a dystopian city, where rain and twilight meld into a canvas of muted grays, and the brilliance of neon lights punctuates the shadows. My concept art infuses vitality into this sci-fi noir tapestry, seamlessly marrying realism with enchanting narratives. Immerse yourself in the intricacies of…
This is fantastic so far, I love seeing all of the WIP shots and watching it all come together. :) Your texture work is phenomenal! I really like the way the foliage in particular is turning out - the cobwebs/moss hanging off of some of the branches is a perfect touch. That house is awesome, too! Lots of little details, I…
The reason I prefer to work at 2x rez is that my assets will not just go into the 360/PS3 build of the game at the resolution I author them at. The assets will be used in marketing, artbooks, and other non-game productions. The assets will be used in cutscenes. The assets will be used on the PC where you want to be able to…
Source splits the animations and physical shapes into separate .smd files. This allows them to have a 'male shared' animation .smd and share all the standard male animations with all their standard males. The process works in that you need to write a .qc file, this name is a hangover form the quake days. It describes how…
What do we need? We are looking to have the initial proof of concept demo of Epoch out by October 31st. The project has been in production since early April with a team of 25. As we want this demo to be of a quality to gain funding and continued production, we are looking to bring in more team members in every aspect of…
I am not arguing against that @Jonas Ronnegard , I think I understand yours and Tim's point well enough. I have been in charge of people and understand there is not always time to be courteous. But this entire mindset of "being courteous and making a point to reciprocate respect is not worth our time because we don't see…
Just want to pull up jackablade about dwarves and immortality... Dwarves in Tolkien mythos aren't immortal. they're extremely long lived (around 250 years), but not immortal. They were created by one of the Vala (Aule, i think?) and given "spirit" by Eru (god). They're probably the most extravagant example of a deus ex…
I would bury the Maxis stuff somewhere near the end of your folio, just before your last piece, which should be your second best. True you might want to keep assets that actually made it into a game in your folio. Was it a cel-shaded game? Maybe try and display them better? Some lighting might help them along, the…