Helpful posts ladies & gents: Yea if its hard-edges situations and hole punching and pitch relaxing, i like to find anything that would conform the shape back to its previous state of flat or smoothed, so relax tools (soft smoothing) & a lot of moving the verticies along the edges and pulling it back in place sounds like…
Thanks for the crits! I finally ran this through Photoshop applying different masks and overlays to get edges and AO to pop. I messed with the diffuse a bit to lessen the flattened look and boosted the red. Also got it in Marmoset and I was VERY HAPPY with the results of the normal. It looks pretty poppin atm Self crit…
I've set up my Steam machine with the official Steam account for Polycount. If you'd like to be friends, please send a friends request :D http://steamcommunity.com/profiles/76561198065982304/ cheers!
Minus the hostile vibe... Envie makes some good points. Mainly the issue about this not reading as being set in 2048. I'd think about layering some of your buildings higher to sell the kowloon walled city cyberpunk theme (assuming that's what you're going for)... or if you're working from reference/concept and the…
I think the guy is just saying things are not magical in life and using your head and making sensible decisions may help you reach your goals much better than using pure emotions. By the way innovations are also made daily by people who faces hardships in their line of work. Like inventing a "mine sweeper" attachemnt for…
The amount of time really depends on the importance & level-of-detail for the vehicle, but 6 weeks seems like a long time for most game-quality models. 3 weeks is probably closer for everything other than 'hero' vehicles used in racing games, and 3 DAYS isn't unreasonable for low-poly, mobile games. Senior artists tend to…